Interactive Event Installation
The project
For Paris Games Week, an interactive installation was designed for the Xbox booth to offer visitors a timed speed race. The physical setup, developed in collaboration with a partner agency, relies on laser sensors connected to a Raspberry Pi to capture race times in real time. The team implemented a Node.js server communicating via Socket.IO to ensure instant data synchronization between a photo registration kiosk and animations generated in Unity. Participants' performances, compared against the speed of Équipe de France football players, were then broadcast live on a giant 10x2-meter screen featuring a countdown and the generation of a results QR code.
- Node.js
- Unity
- MySQL
- AWS
- Raspberry Pi
- Activation événementielle
- Installation interactive
- Borne / Kiosk
Behind the build
Project description
Creation of an interactive installation for Xbox (via a partner agency) during the PGW. The setup allows visitors to participate in a speed race timed by laser sensors, with registration on a terminal and display on a giant screen.
Context and challenges
The project aims to provide an engaging event animation on the Xbox booth, where participants compare their running speed to that of players from the French national football team. The major technical challenge is the real-time synchronization between the physical hardware (sensors, Raspberry Pi) and the digital interfaces.
Key achievements
Development of a terminal registration application with webcam photo capture and opt-in acceptance. Setup of a Node.js server communicating via Socket.IO with a Raspberry Pi to capture signals from the racing lasers. Integration of animations (Unity) and synchronized broadcasting on a 10x2 meter screen including a countdown, player videos, and generation of a result QR code.
Technologies and skills
Node.js, Socket.IO, Raspberry Pi, Unity, JavaScript, MySQL, Chrome Kiosk
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