A 3D screen controlled from a personal phone

Interactive kiosk synchronising mobile swipe controls in real time over WebSockets on exhibition stands.

Client
Orange
Sector
Tech
Period
2022

An interactive installation broadcasted a racing game across Orange booths during Parisian sporting events. The audience had to steer the totem display directly from their own smartphones, experiencing zero latency despite congested on-site event networks. The studio connected a vertical kiosk to a mobile application synchronized in real time via WebSockets. A dedicated wireless network secured both the connection and the collection of participant contact details for the prize draw. A single team programmed the gameplay, architected the infrastructure, and deployed the hardware on the booths.

  • Event activation
  • Prize game
  • Kiosk
  • Interactive installation
  • 3D / CGI
  • Game / real-time dev
  • Software / web dev
  • Game design

At a consumer trade show, nobody installs an app to play for two minutes. The challenge was to continuously engage visitors, synchronize each phone on the booth without latency, and register participants into a contest to win bibs for the Marathon Pour Tous.

Our approach

We developed an interactive installation structured around a vertical totem and a mobile Web App. The player scans a QR code on the kiosk, chooses their avatar, and enters their contact information on their screen. Their smartphone becomes the controller. The 3D runner generates the race and its obstacles in real time. A connection via WebSockets and a dedicated wireless network on the booth ensure instant control of the run through touch swiping.

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