A 3D screen controlled from a personal phone
Interactive kiosk synchronising mobile swipe controls in real time over WebSockets on exhibition stands.
Gallery
The project
An interactive kiosk challenged Orange visitors to run at two Parisian sporting events. The audience controlled the vertical totem directly from their own smartphones, without having to install any applications. The studio developed a 3D running game synchronized in real time with a touch-based web interface. Each 50-second session ended with the collection of contact details for a chance to win a marathon bib. A dedicated administration tool exported the participant lists at the end of each event.
- Event activation
- Kiosk
- Prize game
- Interactive installation
- Web App
- Game / real-time dev
- Software / web dev
- Game design
The challenge
At both the Semi de Paris and the Run Expérience trade show, attendees walk through the aisles without stopping. The brand needed to stand out among dozens of exhibitors without creating bottlenecks or long queues. The challenge: engage visitors in instant gameplay while integrating a contest capable of capturing leads without mobilizing booth staff.
The approach
A vertical kiosk broadcasts an inviting call-to-action video loop. The visitor scans a QR code and takes control without downloading anything. Their smartphone becomes the controller for a runner 3D temps réel with a procedural environment. We synchronized the screen and the mobile device via WebSockets to eliminate latency. The player selects an avatar, plays the game, and sees their score displayed. A mobile form then records their entry into the prize draw, sending data to a dedicated back office. Hosts can reset the course using a PIN code.
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