Two 3D worlds ridden on stationary bikes

An interactive installation projects two 3D environments driven live by the rider's pedalling motion.

Client
The Coca Cola Company
Sector
Food & beverage
Period
2019
Delivered with
Herezie

The Coca Cola Company deployed an interactive bicycle game during a Stranger Things event activation. The setup needed to link physical bicycle sensors in real time to the motion of a video projection. The studio installed a connected racing simulator and a touchscreen tablet to manage team starts. Each session features a 10-second tutorial, a scored course, and a 9-question quiz. A single team developed the 3D game, programmed the sensors, and deployed the hardware on site.

  • Event activation
  • Interactive installation
  • Interactive quiz
  • 3D / CGI
  • Gamification
  • Game / real-time dev
  • Software / web dev
  • Video projection
  • Unity
  • Arduino

The public had to transition instantly from reality to the race without technical friction. For the hosting teams, each session needed to flow seamlessly without complex handling: register the player, launch the game, run a quiz, and record the score in just a few seconds, without stalling the queue.

Our approach

We connected a physical bicycle to an Arduino controller to drive in real time a game developed in Unity. Facing the player, a video projection displays their progress in 3D / CGI between the town and the upside-down world, complete with collision handling and speed boosters. At the booth, staff manage the flow via a dedicated tablet app: registering participants, triggering race starts, and displaying an interactive quiz. Behind the scenes, a Node.js, React, and MySQL architecture synchronizes scores under Docker, complemented by responsive emailing.

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