An arcade cabinet runs a 3D race

An interactive installation runs a bike race across five procedural sections on a local network.

Client
Kronenbourg
Sector
Food & beverage
Period
2022
Delivered with
Highlab Marketing & Technologies, L'uzyne

The studio developed an interactive cycling race installation for Tourtel Twist during its summer tour. The system had to operate without an Internet connection while synchronizing games with a control tablet. The team designed a 3D game on a giant screen, connected to two sensor-equipped bicycles. Two players compete in split-screen mode during two-minute races. The installation operated with complete autonomy in the field until July 21, 2022.

  • Unity
  • Game design

The activation had to chain game sessions together without downtime or technical glitches. The control desk needed to launch sessions from a tablet while two players competed on bicycles in front of the giant screen. The system had to maintain perfect local real-time synchronization, without a remote server or on-site support.

The approach

The visitor mounts one of the two bicycles positioned facing a large pole-mounted screen. Ahead, a procedural 3D runner traverses five environments. On the handlebars, pedaling sensors measure effort and arcade buttons trigger actions. We designed a gamification playable solo or head-to-head on a split screen for a two-minute race. On the control side, the facilitators manage race starts and the leaderboard on a touchscreen tablet. A containerized local server manages everything on an autonomous kiosk, linking controls and display wirelessly without depending on the web.

Results

The system operated with complete autonomy at every stop of the summer tour. No network incident disrupted the races. The installation maintained its nominal performance from the first day to the end of its run.

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