An arcade cabinet runs a 3D race
An interactive installation runs a bike race across five procedural sections on a local network.
Gallery
The project
An interactive cycling race kiosk engaged Kronenbourg visitors during an experiential marketing activation. The system was required to operate in complete autonomy offline, with no on-site Internet connection. The studio developed a real-time 3D racing game in Unity, designed to run fully offline. A giant screen and four arcade buttons enabled one or two participants to compete simultaneously. The installation operated with total autonomy on-site until the end of the campaign on July 21.
- Event activation
- Kiosk
- 3D / CGI
- Interactive installation
- Sound design
- Unity
- Game design
The challenge
On the ground, no internet connection was feasible. The system had to operate in 100% complete autonomy, from morning to evening. The control team needed to register teams on tablets and launch sessions instantly via a local wireless network, without latency or risk of crashing in front of the audience.
Our approach
The audience takes control of a physical kiosk equipped with a 65-inch screen and USB-connected arcade buttons. In-game, our 3D engine generates a novel procedural track across five scenery sections. Players dodge obstacles to the rhythm of dynamic sound effects. Behind the scenes, the host controls the game from a tablet-based control app connected to a local server running on Docker. Teams register quickly, solo or duo modes run back-to-back without downtime, and the leaderboard displays as soon as the finish line is crossed.
Results
The installation operated continuously without any network interruption or technical incident until July 21, the closing date of the tour. The event hosting team managed all on-site flows with total operational autonomy.
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