Four players race on DMX-lit steles

An interactive installation synchronises four steles with a multiplayer game on the event floor.

Client
Sony
Sector
Tech
Period
2019

For Sony, the team developed a competitive speed game for an on-booth event activation. The setup needed to provide immediate visual and lighting feedback for four participants competing simultaneously. The studio deployed four interconnected plinths equipped with physical buttons and tablets to display scores. The DMX protocol synchronizes each terminal's lighting in real time based on the measured tapping speed. A single team wrote the game code and wired all the physical components on site.

  • Event activation
  • Interactive installation
  • Gamification
  • Web App
  • Sound design
  • Game / real-time dev
  • Unity
  • DMX

The challenge was to create instant collective excitement without a complex waiting line. Four participants had to be able to compete together, understand the rules at a glance, and feel immediate tension. Visual and tactile feedback with zero latency was essential to keep up with the pace of the crowd.

Our approach

We designed a multiplayer game in Unity connecting four autonomous game pedestals. Each terminal integrates physical buttons connected to an algorithm that measures the tapping rate per half-second to charge multiplier score gauges. The engine drives real-time lighting animations via the DMX protocol, synchronized with the match. In support, we deployed a React Web App on tablets to display scores and broadcast brand content.

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