Navigate virtual reality across six sound environments
An event activation in virtual reality synchronizes 3D scenes with a spatialized audio system.
The project
A virtual reality activation immerses Signia visitors in everyday listening situations. The demonstration needed to reproduce the brand's acoustic signature without simulating a medical device. The studio developed an interactive application featuring a real-time synchronized spatial audio system. Two VR headsets and a video monitoring station operated for two days on the booth. Six 3D scenes allow the audience to instantly compare listening modes across varied soundscapes.
- Event activation
- Virtual reality
- Sound design
- Game / real-time dev
- Software / web dev
- Unity
The challenge
The challenge: proving acoustic quality without replicating a medical hearing aid. At a professional trade booth, listening had to remain immediate, instinctive, and purely sensory. The goal was to instantly isolate speech within the din without turning the demonstration into a medical consultation.
The approach
We developed an interactive application in Unity connected to a virtual reality headset with a video feed for onlookers. The visitor journeys through six immersive everyday environments: a restaurant, subway, beach, living room, school, and stadium. Sound design and spatialized audio separate voices from background noise, while visual cues illustrate the filtering transitions.
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