Three tablets run a tournament on half-court
A basketball event activation synchronised live scores across three tablets.
Gallery
The project
A basketball event activation for Mnstr and Adidas transformed an Ivry-sur-Seine studio into an interactive arena. The tournament format required real-time score synchronization alongside controlled equipment access. The studio deployed three tablet applications connected to a giant LED screen mounted above the hoop. Approximately 82 participants competed in their matchups with zero duplication in kit distribution. This digital scenography successfully delivered both real-time refereeing and seamless player flow.
- Event activation
- Interactive installation
- Digital scenography
- Web App
- Gamification
- Game / real-time dev
- Electronics & sensors
- LED displays
- DMX
- OSC
- GSAP
- SQLite
- Vite
- Grafana
The challenge
The challenge lay in the total fluidity of the journey and managing real-time scoring. It was necessary to register players, assign them the proper gear without logistical errors, and synchronize match displays on a monumental screen with no visible latency for the audience.
Our approach
We developed three modules as Web Apps on tablets. The first manages registrations and gear distribution, the second controls access to locker rooms, and the third operates the timer and score courtside. The latter feeds a giant LED screen suspended from the hoop in real time. We conducted location scouting, a complete dry run, and technical management during the event.
Results
The system managed 82 participants throughout the entire tournament. Outfits and gear were handed out without a single duplicate, and the sequence of matches unfolded live without technical interruption.
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